AETHERSPATIAL AUDIO
ENGINE OFF

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Spatial Field · 7.1 Virtual HRTF

TOP-DOWN · LISTENER CENTERED
Drag any speaker to reposition it — tap to solo-fire.

Profiles

Balanced · Controls

Neutral reference. Even surround, transparent loudness.

Master

80%
55%
Tight sub-bass punch + synthesized harmonics you can feel on any headphone. Crank it for more bang; back off if bass gets boomy.
SPATIAL: ON

Output

Output: system default
Headphones use binaural 7.1 (HRTF). Speakers use a clean direct-stereo path — binaural through speakers sounds wrong, so it's bypassed automatically.

Kraken V3 HyperSense

Loads a brighter, de-muffled tuning + HyperSense haptics in one tap, then Save it as a profile.
Pick your headphone, tune, then Save as a profile.
62%
Higher = more surround but more muffled (full HRTF). Lower = clearer, more direct. Turn this down if it sounds muffled.
+4 dB
Adds back the highs the spatializer eats. Bump it if vocals or cymbals sound dull.
0 dB
0 dB
0 dB
0 dB
0 dB
0%
60 Hz
Drives the Kraken's HyperSense motors via the low band. Set HyperSense in Synapse to taste so they don't double up.
DualSense Controllerscanning…
Press any button on the DualSense to wake it.
RUMBLE: ON
70%
Balanced
Heavy favors the low-frequency motor (deep thuds); Light favors the high-frequency motor (fine buzz). Reactive to the LFE/bass channel.
Drives the DualSense's two rumble motors over USB or Bluetooth. The gamepad layer exposes rumble only - adaptive triggers, the lightbar and the speaker aren't reachable.

Audio Stack · Integrations

AETHER runs alongside your other audio software. It controls lighting integrations and helps you avoid conflicts - it can't change another vendor's audio DSP (THX / Sonar / Dolby expose no control API).
Razerchecking…
CHROMA RGB: OFF
Audio-reactive RGB on Razer Chroma devices.
155°
100%
Fast
Scanning for a Razer headset…
Loads a tuning curve into your Headphone EQ - a starting point you can Save as a profile.
checking…
Looking for the THX Spatial Audio device…
Best results: in Windows Sound settings set the THX Spatial device format to 7.1 and make it your default output before starting the engine, so AETHER can send all 8 channels.
How this integration works: two spatializers can't both run. Click above and AETHER drops to EQ + bass + haptic-feed only and routes into the THX device, so THX does the surround. To let AETHER do surround instead, point output at your real headphone and turn THX off. AETHER can't change THX's own settings (Razer exposes no THX control API) - tune THX in its app.
Run alongside Synapse: AETHER provides the 7.1 virtual surround. In Synapse set THX Spatial Audio = Off (one spatializer, not two), tune HyperSense to taste, and keep Synapse for device config, mic and Chroma. AETHER can't control THX/HyperSense directly - it drives the headset through the audio signal.
SteelSerieschecking…
REACTIVE LIGHTING: OFF
Audio-reactive lighting via GameSense. Keep SteelSeries Sonar off this output to avoid double processing.
Dolby Atmoschecking…
Advisory only - Dolby has no control API. If Dolby Atmos is your Windows spatial engine, set Sound → Spatial sound → Off so AETHER isn't double-processed.
Windows Spatialadvisory
Windows Sonic / Dolby / DTS are per-device spatial engines. Set Spatial sound to Off on the device AETHER plays to.

Channel Mixer

Multi-Speaker Sync

Mirror: the same processed audio plays on every ticked device, kept in sync.
Scan to list every speaker, headset, HDMI and Bluetooth output on this PC, then pick which ones AETHER should drive at once.
Note: Web Audio can play to many devices simultaneously but can't perfectly sample-lock them - Bluetooth outputs may drift a few ms behind wired ones.
System-wide, no driver: AETHER captures the Windows audio mix, renders it through 8 HRTF panners (synthesized 7.1), and outputs binaural to your headphones.
Shortcuts: Space play/pause · B spatial on/off · P engine power · 1-4 profiles · ←/→ switch tabs